The lastest update : 22 June 2025 11:30 am

Data From CMU MIS
2568 -

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2568 -

2568 Identifying Effective Learning Strategies for Chinese Character Writing: A User-Centered Analysis of Digital Learning Applications

2568 A Study on Effective Strategies to Enhance Chinese Speaking Skills in International Students

2568 Gamification-Enhanced Learning Design with Wordwall to Boost Chinese Vocabulary Achievement and Learner Satisfaction

2568 A Comparative Study of Game-Based Learning and Collaborative Learning in Computer Programming: Impact on Motivation to Learn, Programming Skills, and Learning Achievement ?

2568 Ubiquitous Collaborative Applications in Computer Education: Impact on Gender Differences in Learning Achievement and Perceptions

2568 Enhancing Programming Education Through Ubiquitous Learning: The Impact of Annotation Features on Learning Achievement and Student Perceptions

2567 Using the Thinking Process Model Technique to Enhance Students'''' Computer Programming Skills

2567 Innovative Asynchronous Learning in a Blended Problem-Based Model: Transforming Educational Innovation Design and Development Course

2567 การออกแบบและพัฒนาระบบวินิจฉัยการคิดเชิงตรรกะ เพื่อสนับสนุนนักศึกษาระดับปริญญาตรีรายบุคคล ในการเรียนรู้การพัฒนาโปรแกรมคอมพิวเตอร์

2567 Integrating Thinking Process Model Technique with Online Collaborative Learning to Promote Programming Logical Thinking

2567 Effects of collaborative inquiry-based online approach in Thai university students’ computing program

2563 -

2562 Integrating inquiry learning and knowledge management into a flipped classroom to improve students’ web programming performance in higher education

2562 A mobile game-based C programming language learning: results of university students'' achievement and motivations

2562 A development of ubiquitous learning support system based on an enhanced inquiry-based learning approach

2559 Agreement of Variables Selection and Program Development for Data Collection in Thai Intensive Care Unit by Delphi Method

2559 Mobile and Wireless Technologies 2016

2558 Factors Affecting the Use of Information Technology for Collaboration among Government, Educational and Tourism Small Business Sectors

The lastest update : 22 June 2025 10:52 am

Scopus
2025-01-01 Evaluating the Impact of Gamification-Driven Learning Interventions: Gender Differences in Learning Motivation and Academic Performance
2025-01-01 A Study of Factors Affecting the Students' Computer Programming Achievement Using Machine Learning Technique
2024-01-01 Integrating Thinking Process Model Technique with Online Collaborative Learning to Promote Programming Logical Thinking
2024-01-01 Effects of Collaborative Inquiry-Based Online Approach in Thai University Students’ Computing Program
2023-12-01 Exploring the Relationship between 21st Century Skills and Motivation: A Study Using Contextual Inquiry Project-based Learning
2023-11-25 Evaluating Learning Motivation and Achievement in Ubiquitous Online Collaborative Learning among Different Nationalities
2023-11-25 Ubiquitous Learning Management Using Collaborative Inquiry-based Approach for Programming Course: A Case Study of 3 Universities
2023-01-01 Collaborative Learning-Based Flipped Classroom Approach for Enhancing Students' Motivation in System Analysis and Design Course
2023-01-01 Blended learning-driven interdisciplinary project-based approach: Gender differences in learning achievement and perceptions of university students
2023-01-01 A MicroPython-based Educational Robotic Maze Approach: Learning Improvement to Competition
2022-01-01 The Effects of Thinking Process Model Technique on Logical Thinking Skills Influencing Programming Achievement
2022-01-01 Using Flipped Classroom: MOOCs and Active Learning Approach to Promoting Undergraduate Students' Learning Achievement
2020-03-01 Smart Learning Environment to Augment the Learners' Programming Skills
2020-03-01 A Game-Based Learning Approach on Robotics Visualization for Loops in Programming Concepts
2020-03-01 Students' Acceptance of Digital Learning Tools in Programming Education Course using Technology Acceptance Model
2020-01-01 Implementation of mobile game-transformed lecturebased approach to promoting C programming language learning
2019-01-01 Integrating inquiry learning and knowledge management into a flipped classroom to improve students' web programming performance in higher education
2019-01-01 Effects of blending digital games into traditional lecture-based learning on university students' programming learning achievement
2019-01-01 A mobile game-based C programming language learning: Results of university students’ achievement and motivations
2019-01-01 A development of ubiquitous learning support system based on an enhanced inquiry-based learning approach
2017-11-15 An Inquiry Blended SECI Model-Based Learning Support Approach for Promoting Perceptions and Learning Achievement of University Students
2017-11-15 Using Digital Game as Compiler to Motivate C Programming Language Learning in Higher Education
2017-04-19 Enhancement the computational thinking skills via the simulation game
2016-09-01 Agreement of variables selection and program development for data collection in thai intensive care unit by delphi method
2016-01-01 Using mobile game to enhance the learning motivation and performance in higher education
2015-01-01 Factors affecting the use of information technology for collaboration among government, educational and tourism small business sectors

The lastest update : 22 June 2025 11:28 am

ข้อมูลจาก CMU MIS

The lastest update : 22 June 2025 11:28 am

Data From CMU MIS

 

ข้อมูลปีการศึกษา 2567
  953111 SOFTWARE FOR EVERYDAY LIFE
  954140 IT LITERACY
  954142 FUNDA COM PROGRAM FOR MM
  954244 SYS ANALYSIS & DESIGN FOR MM
  954246 ADV COMP PROGRAMMING FOR MM
  954484 WORK INTEGRATED LEARNING 1
  954485 WORK INTEGRATED LEARNING 2
  955103 PROGRAMMING LOGICAL THINKING
  955732 DIGIT GAME EDU
  919701 TECH AND DIGI INNO IN EDU ผู้สอนร่วม
  954244 SYS ANALYSIS & DESIGN FOR MM ผู้สอนร่วม
  955731 DESIGE TECH & EDU INNO DEV ผู้สอนร่วม
  955733 IMMER TECH IN EDU ผู้สอนร่วม