The lastest update : 22 June 2025 11:30 am
Data From CMU MIS | |
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2568 | - - |
2568 | - |
2568 | Developing a Self-Learning Chinese Vocabulary Application: Enhancing Understanding and Memorization through Character Structure Analysis |
2568 | Blending Activity-Based Learning with TikTok for Chinese Speaking Skill Development in High Vocational Certificate Students |
2568 | Impact of Quizizz Gamification and AI Voice Dubbing on Chinese Pronunciation Learning for Thai Students |
2568 | Evaluating the effectiveness of the HongEn Literacy Application in enhancing Chinese Listening Skills among Primary School Students |
2568 | Identifying Effective Learning Strategies for Chinese Character Writing: A User-Centered Analysis of Digital Learning Applications |
2568 | A Study on Effective Strategies to Enhance Chinese Speaking Skills in International Students |
2568 | Gamification-Enhanced Learning Design with Wordwall to Boost Chinese Vocabulary Achievement and Learner Satisfaction |
2568 | A Comparative Study of Game-Based Learning and Collaborative Learning in Computer Programming: Impact on Motivation to Learn, Programming Skills, and Learning Achievement ? |
2568 | Ubiquitous Collaborative Applications in Computer Education: Impact on Gender Differences in Learning Achievement and Perceptions |
2568 | Enhancing Programming Education Through Ubiquitous Learning: The Impact of Annotation Features on Learning Achievement and Student Perceptions |
2567 | การพัฒนาระบบสนับสนุนการเรียนรู้ร่วมกันเพื่อส่งเสริมการคิดเชิงคำนวณที่เกี่ยวข้องกับการเขียนโปรแกรมของนักศึกษาระดับปริญญาตรีในประเทศไทย |
2567 | Using the Thinking Process Model Technique to Enhance Students'''' Computer Programming Skills |
2567 | Innovative Asynchronous Learning in a Blended Problem-Based Model: Transforming Educational Innovation Design and Development Course |
2567 | Integrating Thinking Process Model Technique with Online Collaborative Learning to Promote Programming Logical Thinking |
2567 | Effects of collaborative inquiry-based online approach in Thai university students’ computing program |
2563 | - |
2562 | A mobile game-based C programming language learning: results of university students'' achievement and motivations |
2562 | A development of ubiquitous learning support system based on an enhanced inquiry-based learning approach |
2559 | Mobile and Wireless Technologies 2016 |
2558 | Empirical Study of Collaborative Learning Knowledge Management System for Thai Students |
2555 | A Unified Framework for Research Keywords Selection - a Text Mining Approach |
The lastest update : 22 June 2025 10:52 am
Scopus | |
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2025-01-01 | Evaluating the Impact of Gamification-Driven Learning Interventions: Gender Differences in Learning Motivation and Academic Performance |
2025-01-01 | A Study of Factors Affecting the Students' Computer Programming Achievement Using Machine Learning Technique |
2024-01-01 | Integrating Thinking Process Model Technique with Online Collaborative Learning to Promote Programming Logical Thinking |
2024-01-01 | Effects of Collaborative Inquiry-Based Online Approach in Thai University Students’ Computing Program |
2023-12-01 | Exploring the Relationship between 21st Century Skills and Motivation: A Study Using Contextual Inquiry Project-based Learning |
2023-11-25 | Evaluating Learning Motivation and Achievement in Ubiquitous Online Collaborative Learning among Different Nationalities |
2023-11-25 | Ubiquitous Learning Management Using Collaborative Inquiry-based Approach for Programming Course: A Case Study of 3 Universities |
2023-01-01 | Collaborative Learning-Based Flipped Classroom Approach for Enhancing Students' Motivation in System Analysis and Design Course |
2023-01-01 | Blended learning-driven interdisciplinary project-based approach: Gender differences in learning achievement and perceptions of university students |
2023-01-01 | A MicroPython-based Educational Robotic Maze Approach: Learning Improvement to Competition |
2022-01-01 | The Effects of Thinking Process Model Technique on Logical Thinking Skills Influencing Programming Achievement |
2022-01-01 | Using Flipped Classroom: MOOCs and Active Learning Approach to Promoting Undergraduate Students' Learning Achievement |
2020-03-01 | Smart Learning Environment to Augment the Learners' Programming Skills |
2020-03-01 | A Game-Based Learning Approach on Robotics Visualization for Loops in Programming Concepts |
2020-03-01 | Students' Acceptance of Digital Learning Tools in Programming Education Course using Technology Acceptance Model |
2020-01-01 | Implementation of mobile game-transformed lecturebased approach to promoting C programming language learning |
2019-01-01 | Integrating inquiry learning and knowledge management into a flipped classroom to improve students' web programming performance in higher education |
2019-01-01 | Effects of digital learning on students' learning achievement in learning computer programming |
2019-01-01 | A mobile game-based C programming language learning: Results of university students’ achievement and motivations |
2019-01-01 | A development of ubiquitous learning support system based on an enhanced inquiry-based learning approach |
2017-11-15 | An Inquiry Blended SECI Model-Based Learning Support Approach for Promoting Perceptions and Learning Achievement of University Students |
2017-11-15 | Using Digital Game as Compiler to Motivate C Programming Language Learning in Higher Education |
2016-01-01 | Mobile learning development for supporting computer programming skills |
2015-01-01 | Empirical study of collaborative learning knowledge management system for Thai students |
The lastest update : 22 June 2025 11:28 am
ข้อมูลจาก CMU MIS |
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The lastest update : 22 June 2025 11:28 am
Data From CMU MIS |
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ข้อมูลปีการศึกษา 2567 | |||
---|---|---|---|
954142 | FUNDA COM PROGRAM FOR MM | ||
954244 | SYS ANALYSIS & DESIGN FOR MM | ||
954246 | ADV COMP PROGRAMMING FOR MM | ||
954348 | WEB PROGRAMMING | ||
954484 | WORK INTEGRATED LEARNING 1 | ||
954485 | WORK INTEGRATED LEARNING 2 | ||
955731 | DESIGE TECH & EDU INNO DEV | ||
919701 | TECH AND DIGI INNO IN EDU | ผู้สอนร่วม | |
955732 | DIGIT GAME EDU | ผู้สอนร่วม | |
955733 | IMMER TECH IN EDU | ผู้สอนร่วม |