The lastest update : 22 June 2025 11:30 am

Data From CMU MIS
2568 -

-

2568 -

2568 Developing a Self-Learning Chinese Vocabulary Application: Enhancing Understanding and Memorization through Character Structure Analysis

2568 Blending Activity-Based Learning with TikTok for Chinese Speaking Skill Development in High Vocational Certificate Students

2568 Impact of Quizizz Gamification and AI Voice Dubbing on Chinese Pronunciation Learning for Thai Students

2568 Evaluating the effectiveness of the HongEn Literacy Application in enhancing Chinese Listening Skills among Primary School Students

2568 Identifying Effective Learning Strategies for Chinese Character Writing: A User-Centered Analysis of Digital Learning Applications

2568 A Study on Effective Strategies to Enhance Chinese Speaking Skills in International Students

2568 Gamification-Enhanced Learning Design with Wordwall to Boost Chinese Vocabulary Achievement and Learner Satisfaction

2568 A Comparative Study of Game-Based Learning and Collaborative Learning in Computer Programming: Impact on Motivation to Learn, Programming Skills, and Learning Achievement ?

2568 Ubiquitous Collaborative Applications in Computer Education: Impact on Gender Differences in Learning Achievement and Perceptions

2568 Enhancing Programming Education Through Ubiquitous Learning: The Impact of Annotation Features on Learning Achievement and Student Perceptions

2567 การพัฒนาระบบสนับสนุนการเรียนรู้ร่วมกันเพื่อส่งเสริมการคิดเชิงคำนวณที่เกี่ยวข้องกับการเขียนโปรแกรมของนักศึกษาระดับปริญญาตรีในประเทศไทย

2567 Using the Thinking Process Model Technique to Enhance Students'''' Computer Programming Skills

2567 Innovative Asynchronous Learning in a Blended Problem-Based Model: Transforming Educational Innovation Design and Development Course

2567 Integrating Thinking Process Model Technique with Online Collaborative Learning to Promote Programming Logical Thinking

2567 Effects of collaborative inquiry-based online approach in Thai university students’ computing program

2563 -

2562 A mobile game-based C programming language learning: results of university students'' achievement and motivations

2562 A development of ubiquitous learning support system based on an enhanced inquiry-based learning approach

2559 Mobile and Wireless Technologies 2016

2558 Empirical Study of Collaborative Learning Knowledge Management System for Thai Students

2555 A Unified Framework for Research Keywords Selection - a Text Mining Approach

The lastest update : 22 June 2025 10:52 am

Scopus
2025-01-01 Evaluating the Impact of Gamification-Driven Learning Interventions: Gender Differences in Learning Motivation and Academic Performance
2025-01-01 A Study of Factors Affecting the Students' Computer Programming Achievement Using Machine Learning Technique
2024-01-01 Integrating Thinking Process Model Technique with Online Collaborative Learning to Promote Programming Logical Thinking
2024-01-01 Effects of Collaborative Inquiry-Based Online Approach in Thai University Students’ Computing Program
2023-12-01 Exploring the Relationship between 21st Century Skills and Motivation: A Study Using Contextual Inquiry Project-based Learning
2023-11-25 Evaluating Learning Motivation and Achievement in Ubiquitous Online Collaborative Learning among Different Nationalities
2023-11-25 Ubiquitous Learning Management Using Collaborative Inquiry-based Approach for Programming Course: A Case Study of 3 Universities
2023-01-01 Collaborative Learning-Based Flipped Classroom Approach for Enhancing Students' Motivation in System Analysis and Design Course
2023-01-01 Blended learning-driven interdisciplinary project-based approach: Gender differences in learning achievement and perceptions of university students
2023-01-01 A MicroPython-based Educational Robotic Maze Approach: Learning Improvement to Competition
2022-01-01 The Effects of Thinking Process Model Technique on Logical Thinking Skills Influencing Programming Achievement
2022-01-01 Using Flipped Classroom: MOOCs and Active Learning Approach to Promoting Undergraduate Students' Learning Achievement
2020-03-01 Smart Learning Environment to Augment the Learners' Programming Skills
2020-03-01 A Game-Based Learning Approach on Robotics Visualization for Loops in Programming Concepts
2020-03-01 Students' Acceptance of Digital Learning Tools in Programming Education Course using Technology Acceptance Model
2020-01-01 Implementation of mobile game-transformed lecturebased approach to promoting C programming language learning
2019-01-01 Integrating inquiry learning and knowledge management into a flipped classroom to improve students' web programming performance in higher education
2019-01-01 Effects of digital learning on students' learning achievement in learning computer programming
2019-01-01 A mobile game-based C programming language learning: Results of university students’ achievement and motivations
2019-01-01 A development of ubiquitous learning support system based on an enhanced inquiry-based learning approach
2017-11-15 An Inquiry Blended SECI Model-Based Learning Support Approach for Promoting Perceptions and Learning Achievement of University Students
2017-11-15 Using Digital Game as Compiler to Motivate C Programming Language Learning in Higher Education
2016-01-01 Mobile learning development for supporting computer programming skills
2015-01-01 Empirical study of collaborative learning knowledge management system for Thai students

The lastest update : 22 June 2025 11:28 am

ข้อมูลจาก CMU MIS

The lastest update : 22 June 2025 11:28 am

Data From CMU MIS

 

ข้อมูลปีการศึกษา 2567
  954142 FUNDA COM PROGRAM FOR MM
  954244 SYS ANALYSIS & DESIGN FOR MM
  954246 ADV COMP PROGRAMMING FOR MM
  954348 WEB PROGRAMMING
  954484 WORK INTEGRATED LEARNING 1
  954485 WORK INTEGRATED LEARNING 2
  955731 DESIGE TECH & EDU INNO DEV
  919701 TECH AND DIGI INNO IN EDU ผู้สอนร่วม
  955732 DIGIT GAME EDU ผู้สอนร่วม
  955733 IMMER TECH IN EDU ผู้สอนร่วม