The lastest update : 22 June 2025 11:30 am

Data From CMU MIS
2567 Gait smoothness during high-demand motor walking tasks in older adults with mild cognitive impairment

2567 Computer vision-based instantaneous speed tracking system for measuring the subtask speed in the 100-meter sprinter: Development and concurrent validity study

2567 Effects of slouched sitting posture on clavicular and scapular orientations and movements in individuals with neck pain with scapular dysfunction

2567 Gait Speed Assessment in the 10-meter Walk Test for Older Adults Using a Computer Vision-based System: A Cross-sectional Study on Validity, Reliability, and Usability

2567 Home-based, low- intensity, gamification-based, interactive physical-cognitive training for older adults using the ADDIE model: Design, development, and evaluation of user experience

2566 Feasibility of Internet-Based Physical-Cognitive Exercise for Health Benefits of Middle-Aged Obese Women

2566 Conventional video-based system for measuring the subtask speed of the Timed Up and Go Test in older adults: Validity and reliability study

2566 Gait variability during abrupt slow and fast speed transitions in older adults with mild cognitive impairment

2566 1D Barcode Detection: Novel Benchmark Datasets and Comprehensive Comparison of Deep Convolutional Neural Network Approaches

2565 Clavicular and scapular, but not spinal kinematics vary with scapular dyskinesis type during arm elevation and lowering in persons with neck pain

2565 3D measurement of clavicular and scapular orientations: The association with clinical characteristics and responsiveness to scapular repositioning in patients with neck pain

2565 Reliability and validity of the Swaymeter for measuring the trunk control in children with spastic cerebral palsy

2564 An Interactive Physical-Cognitive Game-Based Training System Using Kinect for Older Adults: Development and Usability Study

2564 Smartphone monitoring of gait and balance during irregular surface walking and obstacle crossing.

2564 Increased spatiotemporal variability during unplanned gait speed transition in older adults with mild cognitive impairment

2564 A Knowledge-Based Smart Trainer System for Transferring Knowledge From Coaches to Long Jump Students

2563 Smartphone monitoring of gait and balance during irregular surface walking and obstacle crossing.

2563 Beneficial effects of an interactive physical-cognitive game-based training on fall risk and cognitive performance of older adults.

2563 Effects of walking over uneven surfaces and crossing an obstacle on gait and balance parameters in young and older adults

2563 Smartphone-based assessment of gait during straight walking, turning, and walking speed modulation in laboratory and free-living environments

2562 Validity of a smartphone-based assessment of spatiotemporal gait parameters and center of mass displacement during single- and dual-task walking

2562 On the Validity of the Knowledge Transferring Assessment of the Knowledge-based System for Training Long Jump Athletes: The Approach-Run Phase

2562 Requirement analysis to design the knowledge-based system for long jump coaching

2562 Cognitive and Visual Demands, but not Gross Motor Demand, of Concurrent Smartphone Use Affect Laboratory and Free-living Gait among Young and Older Adults

2561 Assessment the Speed-up Detection System for Testing Sprinters'' Performances Using Computer Vision Techniques

2561 The Validity and reliability of the Swaymeter for postural sway measurement in typically developing children aged between 7-12 years

2560 The Effectiveness of the Game-Based Learning System for the Improvement of American Sign Language using Kinect

2558 Knowledge-Based System Framework for Training Long Jump Athletes Using Action Recognition

2553 โครงการวิจัยและพัฒนา โปรแกรมสอนภาษามือด้วยภาพเคลื่อนไหว 3 มิติ เพื่อส่งเสริม ศักยภาพการเรียนรู้คำศัพท์ภาษาไทย - อังกฤษของนักเรียนที่มีความ

The lastest update : 22 June 2025 10:52 am

Scopus
2024-03-01 Effects of slouched sitting posture on clavicular and scapular orientations and movements in individuals with neck pain with scapular dysfunction
2024-01-30 Computer vision-based instantaneous speed tracking system for measuring the subtask speed in the 100-meter sprinter: Development and concurrent validity study
2024-01-01 Gait smoothness during high-demand motor walking tasks in older adults with mild cognitive impairment
2024-01-01 Home-Based, Low-Intensity, Gamification-Based, Interactive Physical-Cognitive Training for Older Adults Using the ADDIE Model: Design, Development, and Evaluation of User Experience
2024-01-01 Gait Speed Assessment in the 10-meter Walk Test for Older Adults Using a Computer Vision-based System: A Cross-sectional Study on Validity, Reliability, and Usability
2023-06-01 Conventional video-based system for measuring the subtask speed of the Timed Up and Go Test in older adults: Validity and reliability study
2023-01-01 Feasibility of Internet-Based Physical-Cognitive Exercise for Health Benefits of Middle-Aged Obese Women
2022-12-01 3D measurement of clavicular and scapular orientations: The association with clinical characteristics and responsiveness to scapular repositioning in patients with neck pain
2022-11-01 1D Barcode Detection: Novel Benchmark Datasets and Comprehensive Comparison of Deep Convolutional Neural Network Approaches
2022-10-01 Gait variability during abrupt slow and fast speed transitions in older adults with mild cognitive impairment
2022-09-01 Clavicular and scapular, but not spinal kinematics vary with scapular dyskinesis type during arm elevation and lowering in persons with neck pain
2022-01-01 Reliability and validity of the Swaymeter for measuring the trunk control in children with spastic cerebral palsy
2021-10-01 An interactive physical-cognitive game-based training system using kinect for older adults: Development and usability study
2021-09-28 Increased spatiotemporal variability during unplanned gait speed transition in older adults with mild cognitive impairment
2021-02-12 A Knowledge-Based Smart Trainer System for Transferring Knowledge From Coaches to Long Jump Students
2020-09-01 Beneficial effects of interactive physical-cognitive game-based training on fall risk and cognitive performance of older adults
2020-04-01 Smartphone-Based Assessment of Gait during Straight Walking, Turning, and Walking Speed Modulation in Laboratory and Free-Living Environments
2019-10-17 Validity of a speed detection system for measuring gait speed in community-dwelling older adults
2019-09-16 The development of a gait speed detection system for older adults using video-based processing
2019-02-01 Cognitive and visual demands, but not gross motor demand, of concurrent smartphone use affect laboratory and free-living gait among young and older adults
2019-01-01 Requirement analysis to design the knowledge-based system for long jump coaching
2018-10-01 The validity and reliability of the Swaymeter for postural sway measurement in typically developing children aged between 7–12 years
2017-01-01 Designing of a game-based learning framework for training pharmacy students
2017-01-01 Framework of an interactive game-based balance training system for improving standing balance using the kinect sensor
2017-01-01 The effectiveness of the game-based learning system for the improvement of American Sign Language using kinect
2016-01-01 The development of an intelligent game-based system for learning sign language with kinect
2016-01-01 An investigation into thai tourists’ preferences of tourism domains: A case study of Chiang Mai province, Thailand
2016-01-01 Designing a sign language intelligent game-based learning framework with kinect
2015-01-01 Framework of knowledge-based system for practising long jumpers using movement recognition

The lastest update : 22 June 2025 11:28 am

ข้อมูลจาก CMU MIS
2564 Development of the Smart System for Tracking an Instantaneous Speed in an individual sprint athlete

Principal Investigator

2554 Martial Art Conservation of Muaythai using Game

Co-Investigator

The lastest update : 22 June 2025 11:28 am

Data From CMU MIS
2567 โครงการพัฒนาเกมเพื่อการศึกษาของนักศึกษาทันตแพทยศาสตร์ในวิชาทันตกรรมหัตถการ

หัวหน้าโครงการวิจัย

 

ข้อมูลปีการศึกษา 2567
  957322 MOTION CAPTURE
  958202 COMPUTER GRAPHICS PROGRAMMING
  958373 GAMIFICATION
  958441 MOTION CAPTURE FOR GAME DEV
  958491 WIL FOR DIGITAL GAME 1
  958492 WIL FOR DIGITAL GAME 2