The lastest update : 22 June 2025 11:30 am
Data From CMU MIS | |
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2567 | Gait smoothness during high-demand motor walking tasks in older adults with mild cognitive impairment |
2567 | Computer vision-based instantaneous speed tracking system for measuring the subtask speed in the 100-meter sprinter: Development and concurrent validity study |
2567 | Effects of slouched sitting posture on clavicular and scapular orientations and movements in individuals with neck pain with scapular dysfunction |
2567 | Gait Speed Assessment in the 10-meter Walk Test for Older Adults Using a Computer Vision-based System: A Cross-sectional Study on Validity, Reliability, and Usability |
2567 | Home-based, low- intensity, gamification-based, interactive physical-cognitive training for older adults using the ADDIE model: Design, development, and evaluation of user experience |
2566 | Feasibility of Internet-Based Physical-Cognitive Exercise for Health Benefits of Middle-Aged Obese Women |
2566 | Conventional video-based system for measuring the subtask speed of the Timed Up and Go Test in older adults: Validity and reliability study |
2566 | Gait variability during abrupt slow and fast speed transitions in older adults with mild cognitive impairment |
2566 | 1D Barcode Detection: Novel Benchmark Datasets and Comprehensive Comparison of Deep Convolutional Neural Network Approaches |
2565 | Clavicular and scapular, but not spinal kinematics vary with scapular dyskinesis type during arm elevation and lowering in persons with neck pain |
2565 | 3D measurement of clavicular and scapular orientations: The association with clinical characteristics and responsiveness to scapular repositioning in patients with neck pain |
2565 | Reliability and validity of the Swaymeter for measuring the trunk control in children with spastic cerebral palsy |
2564 | An Interactive Physical-Cognitive Game-Based Training System Using Kinect for Older Adults: Development and Usability Study |
2564 | Smartphone monitoring of gait and balance during irregular surface walking and obstacle crossing. |
2564 | Increased spatiotemporal variability during unplanned gait speed transition in older adults with mild cognitive impairment |
2564 | A Knowledge-Based Smart Trainer System for Transferring Knowledge From Coaches to Long Jump Students |
2563 | Smartphone monitoring of gait and balance during irregular surface walking and obstacle crossing. |
2563 | Beneficial effects of an interactive physical-cognitive game-based training on fall risk and cognitive performance of older adults. |
2563 | Effects of walking over uneven surfaces and crossing an obstacle on gait and balance parameters in young and older adults |
2563 | Smartphone-based assessment of gait during straight walking, turning, and walking speed modulation in laboratory and free-living environments |
2562 | Validity of a smartphone-based assessment of spatiotemporal gait parameters and center of mass displacement during single- and dual-task walking |
2562 | On the Validity of the Knowledge Transferring Assessment of the Knowledge-based System for Training Long Jump Athletes: The Approach-Run Phase |
2562 | Requirement analysis to design the knowledge-based system for long jump coaching |
2562 | Cognitive and Visual Demands, but not Gross Motor Demand, of Concurrent Smartphone Use Affect Laboratory and Free-living Gait among Young and Older Adults |
2561 | Assessment the Speed-up Detection System for Testing Sprinters'' Performances Using Computer Vision Techniques |
2561 | The Validity and reliability of the Swaymeter for postural sway measurement in typically developing children aged between 7-12 years |
2560 | The Effectiveness of the Game-Based Learning System for the Improvement of American Sign Language using Kinect |
2558 | Knowledge-Based System Framework for Training Long Jump Athletes Using Action Recognition |
2553 | โครงการวิจัยและพัฒนา โปรแกรมสอนภาษามือด้วยภาพเคลื่อนไหว 3 มิติ เพื่อส่งเสริม ศักยภาพการเรียนรู้คำศัพท์ภาษาไทย - อังกฤษของนักเรียนที่มีความ |
The lastest update : 22 June 2025 10:52 am
Scopus | |
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2024-03-01 | Effects of slouched sitting posture on clavicular and scapular orientations and movements in individuals with neck pain with scapular dysfunction |
2024-01-30 | Computer vision-based instantaneous speed tracking system for measuring the subtask speed in the 100-meter sprinter: Development and concurrent validity study |
2024-01-01 | Gait smoothness during high-demand motor walking tasks in older adults with mild cognitive impairment |
2024-01-01 | Home-Based, Low-Intensity, Gamification-Based, Interactive Physical-Cognitive Training for Older Adults Using the ADDIE Model: Design, Development, and Evaluation of User Experience |
2024-01-01 | Gait Speed Assessment in the 10-meter Walk Test for Older Adults Using a Computer Vision-based System: A Cross-sectional Study on Validity, Reliability, and Usability |
2023-06-01 | Conventional video-based system for measuring the subtask speed of the Timed Up and Go Test in older adults: Validity and reliability study |
2023-01-01 | Feasibility of Internet-Based Physical-Cognitive Exercise for Health Benefits of Middle-Aged Obese Women |
2022-12-01 | 3D measurement of clavicular and scapular orientations: The association with clinical characteristics and responsiveness to scapular repositioning in patients with neck pain |
2022-11-01 | 1D Barcode Detection: Novel Benchmark Datasets and Comprehensive Comparison of Deep Convolutional Neural Network Approaches |
2022-10-01 | Gait variability during abrupt slow and fast speed transitions in older adults with mild cognitive impairment |
2022-09-01 | Clavicular and scapular, but not spinal kinematics vary with scapular dyskinesis type during arm elevation and lowering in persons with neck pain |
2022-01-01 | Reliability and validity of the Swaymeter for measuring the trunk control in children with spastic cerebral palsy |
2021-10-01 | An interactive physical-cognitive game-based training system using kinect for older adults: Development and usability study |
2021-09-28 | Increased spatiotemporal variability during unplanned gait speed transition in older adults with mild cognitive impairment |
2021-02-12 | A Knowledge-Based Smart Trainer System for Transferring Knowledge From Coaches to Long Jump Students |
2020-09-01 | Beneficial effects of interactive physical-cognitive game-based training on fall risk and cognitive performance of older adults |
2020-04-01 | Smartphone-Based Assessment of Gait during Straight Walking, Turning, and Walking Speed Modulation in Laboratory and Free-Living Environments |
2019-10-17 | Validity of a speed detection system for measuring gait speed in community-dwelling older adults |
2019-09-16 | The development of a gait speed detection system for older adults using video-based processing |
2019-02-01 | Cognitive and visual demands, but not gross motor demand, of concurrent smartphone use affect laboratory and free-living gait among young and older adults |
2019-01-01 | Requirement analysis to design the knowledge-based system for long jump coaching |
2018-10-01 | The validity and reliability of the Swaymeter for postural sway measurement in typically developing children aged between 7–12 years |
2017-01-01 | Designing of a game-based learning framework for training pharmacy students |
2017-01-01 | Framework of an interactive game-based balance training system for improving standing balance using the kinect sensor |
2017-01-01 | The effectiveness of the game-based learning system for the improvement of American Sign Language using kinect |
2016-01-01 | The development of an intelligent game-based system for learning sign language with kinect |
2016-01-01 | An investigation into thai tourists’ preferences of tourism domains: A case study of Chiang Mai province, Thailand |
2016-01-01 | Designing a sign language intelligent game-based learning framework with kinect |
2015-01-01 | Framework of knowledge-based system for practising long jumpers using movement recognition |
The lastest update : 22 June 2025 11:28 am
ข้อมูลจาก CMU MIS | |
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2564 | Development of the Smart System for Tracking an Instantaneous Speed in an individual sprint athlete Principal Investigator |
2554 | Martial Art Conservation of Muaythai using Game Co-Investigator |
The lastest update : 22 June 2025 11:28 am
Data From CMU MIS | |
---|---|
2567 | โครงการพัฒนาเกมเพื่อการศึกษาของนักศึกษาทันตแพทยศาสตร์ในวิชาทันตกรรมหัตถการ หัวหน้าโครงการวิจัย |
ข้อมูลปีการศึกษา 2567 | |||
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957322 | MOTION CAPTURE | ||
958202 | COMPUTER GRAPHICS PROGRAMMING | ||
958373 | GAMIFICATION | ||
958441 | MOTION CAPTURE FOR GAME DEV | ||
958491 | WIL FOR DIGITAL GAME 1 | ||
958492 | WIL FOR DIGITAL GAME 2 |