ผู้ช่วยศาสตราจารย์ ดร.ธีรวัฒน์ กำเนิดศิริ
Asst.Prof.Teerawat Kamnardsiri, Ph.D.
Education
ปริญญาตรี
ครุศาสตร์อุตสาหกรรมบัณฑิต (เทคโนโลยีคอมพิวเตอร์), สถาบันเทคโนโลยีพระจอมเกล้าพระนครเหนือ, 2542
ปริญญาโท
ครุศาสตรอุตสาหกรรมมหาบัณฑิต (เทคโนโลยีคอมพิวเตอร์), สถาบันเทคโนโลยีพระจอมเกล้าพระนครเหนือ, 2547
ปริญญาเอก
ปรัชญาดุษฎีบัณฑิต (การจัดการความรู้), มหาวิทยาลัยเชียงใหม่, 2562
2024 | Gait smoothness during high-demand motor walking tasks in older adults with mild cognitive impairment |
2024 | Computer vision-based instantaneous speed tracking system for measuring the subtask speed in the 100-meter sprinter: Development and concurrent validity study |
2024 | Effects of slouched sitting posture on clavicular and scapular orientations and movements in individuals with neck pain with scapular dysfunction |
2023 | Feasibility of Internet-Based Physical-Cognitive Exercise for Health Benefits of Middle-Aged Obese Women |
2023 | Conventional video-based system for measuring the subtask speed of the Timed Up and Go Test in older adults: Validity and reliability study |
2023 | Gait variability during abrupt slow and fast speed transitions in older adults with mild cognitive impairment |
2023 | 1D Barcode Detection: Novel Benchmark Datasets and Comprehensive Comparison of Deep Convolutional Neural Network Approaches |
2022 | Clavicular and scapular, but not spinal kinematics vary with scapular dyskinesis type during arm elevation and lowering in persons with neck pain |
2022 | 3D measurement of clavicular and scapular orientations: The association with clinical characteristics and responsiveness to scapular repositioning in patients with neck pain |
2022 | Reliability and validity of the Swaymeter for measuring the trunk control in children with spastic cerebral palsy |
2021 | An Interactive Physical-Cognitive Game-Based Training System Using Kinect for Older Adults: Development and Usability Study |
2021 | Smartphone monitoring of gait and balance during irregular surface walking and obstacle crossing. |
2021 | Increased spatiotemporal variability during unplanned gait speed transition in older adults with mild cognitive impairment |
2021 | A Knowledge-Based Smart Trainer System for Transferring Knowledge From Coaches to Long Jump Students |
2020 | Smartphone monitoring of gait and balance during irregular surface walking and obstacle crossing. |
2020 | The reliability of the video-based speed detection system for gait speed measurement in healthy older adults โรงแรมบลูโซเทล อาเภออ่าวนาง จังหวัดกระบี่ |
2020 | Beneficial effects of an interactive physical-cognitive game-based training on fall risk and cognitive performance of older adults. |
2020 | Effects of walking over uneven surfaces and crossing an obstacle on gait and balance parameters in young and older adults |
2020 | Smartphone-based assessment of gait during straight walking, turning, and walking speed modulation in laboratory and free-living environments |
2019 | Validity of a Speed Detection System for Measuring Gait Speed in Community-dwelling Older Adults International Conference on Computational Biology and Bioinformatics |
2019 | The Development of a Gait Speed Detection System for Older Adults Using Video-Based Processing 4th International Conference on Biomedical Imaging, Signal Processing (ICBSP 2019) |
2019 | Validity of a smartphone-based assessment of spatiotemporal gait parameters and center of mass displacement during single- and dual-task walking |
2019 | On the Validity of the Knowledge Transferring Assessment of the Knowledge-based System for Training Long Jump Athletes: The Approach-Run Phase |
2019 | Requirement analysis to design the knowledge-based system for long jump coaching |
2019 | Cognitive and Visual Demands, but not Gross Motor Demand, of Concurrent Smartphone Use Affect Laboratory and Free-living Gait among Young and Older Adults |
2018 | Assessment the Speed-up Detection System for Testing Sprinters' Performances Using Computer Vision Techniques |
2018 | "Assessment the Speed?up Detection System for Testing Sprinters’ Performances Using Computer Vision Techniques" 2nd International Conference on Innovative Research in Science, Technology & Management |
2018 | The Validity and reliability of the Swaymeter for postural sway measurement in typically developing children aged between 7-12 years |
2017 | The Effectiveness of the Game-Based Learning System for the Improvement of American Sign Language using Kinect |
2016 | The Development of an Intelligent Game?Based System for Learning Sign Language with Kinect The 10th European Conference on Games Based Learning (ECGBL2016) |
2016 | Designing a Sign Language Intelligent Game?Based Learning Framework with Kinect 11th International Conference on e- Learning |
2015 | Knowledge-Based System Framework for Training Long Jump Athletes Using Action Recognition |
2024-03-01 | Effects of slouched sitting posture on clavicular and scapular orientations and movements in individuals with neck pain with scapular dysfunction |
2024-01-30 | Computer vision-based instantaneous speed tracking system for measuring the subtask speed in the 100-meter sprinter: Development and concurrent validity study |
2024-01-01 | Gait smoothness during high-demand motor walking tasks in older adults with mild cognitive impairment |
2023-06-01 | Conventional video-based system for measuring the subtask speed of the Timed Up and Go Test in older adults: Validity and reliability study |
2023-01-01 | Feasibility of Internet-Based Physical-Cognitive Exercise for Health Benefits of Middle-Aged Obese Women |
2022-12-01 | 3D measurement of clavicular and scapular orientations: The association with clinical characteristics and responsiveness to scapular repositioning in patients with neck pain |
2022-11-01 | 1D Barcode Detection: Novel Benchmark Datasets and Comprehensive Comparison of Deep Convolutional Neural Network Approaches |
2022-10-01 | Gait variability during abrupt slow and fast speed transitions in older adults with mild cognitive impairment |
2022-09-01 | Clavicular and scapular, but not spinal kinematics vary with scapular dyskinesis type during arm elevation and lowering in persons with neck pain |
2022-01-01 | Reliability and validity of the Swaymeter for measuring the trunk control in children with spastic cerebral palsy |
2021-10-01 | An interactive physical-cognitive game-based training system using kinect for older adults: Development and usability study |
2021-09-28 | Increased spatiotemporal variability during unplanned gait speed transition in older adults with mild cognitive impairment |
2021-02-12 | A Knowledge-Based Smart Trainer System for Transferring Knowledge From Coaches to Long Jump Students |
2020-09-01 | Beneficial effects of interactive physical-cognitive game-based training on fall risk and cognitive performance of older adults |
2020-04-01 | Smartphone-Based Assessment of Gait during Straight Walking, Turning, and Walking Speed Modulation in Laboratory and Free-Living Environments |
2019-10-17 | Validity of a speed detection system for measuring gait speed in community-dwelling older adults |
2019-09-16 | The development of a gait speed detection system for older adults using video-based processing |
2019-02-01 | Cognitive and visual demands, but not gross motor demand, of concurrent smartphone use affect laboratory and free-living gait among young and older adults |
2019-01-01 | Requirement analysis to design the knowledge-based system for long jump coaching |
2018-10-01 | The validity and reliability of the Swaymeter for postural sway measurement in typically developing children aged between 7–12 years |
2017-01-01 | Designing of a game-based learning framework for training pharmacy students |
2017-01-01 | Framework of an interactive game-based balance training system for improving standing balance using the kinect sensor |
2017-01-01 | The effectiveness of the game-based learning system for the improvement of American Sign Language using kinect |
2016-01-01 | The development of an intelligent game-based system for learning sign language with kinect |
2016-01-01 | An investigation into thai tourists’ preferences of tourism domains: A case study of Chiang Mai province, Thailand |
2016-01-01 | Designing a sign language intelligent game-based learning framework with kinect |
2015-01-01 | Framework of knowledge-based system for practising long jumpers using movement recognition |
2021 | กลุ่มวิจัยด้านระบบปฏิบัติการฝังตัวและโมบายแอปพลิเคชันด้านวิทยาศาสตร์สุขภาพ ประจำปี 2565 |
2021 | กลุ่มวิจัยด้านการจัดการสมัยใหม่และเทคโนโลยีสารสนเทศ ประจำปี 2565 |
2021 | Development of the Smart System for Tracking an Instantaneous Speed in an individual sprint athlete |
2021 | 10 meter walk test และ timed up and go test: การพัฒนาและความตรงของระบบวิดีโอเป็นฐาน |
2020 | กลุ่มวิจัยด้านระบบปฏิบัติการฝังตัวและโมบายแอปพลิเคชันด้านวิทยาศาสตร์สุขภาพ ประจำปี 2564 |
2020 | กลุ่มวิจัยด้านการจัดการสมัยใหม่และเทคโนโลยีสารสนเทศ ประจำปี 2564 |
2019 | กลุ่มวิจัยด้านระบบปฏิบัติการฝังตัวและโมบายแอปพลิเคชันด้านวิทยาศาสตร์สุขภาพ |
2019 | ความตรงและความน่าเชื่อถือของโปรแกรมตรวจวัดความเร็ว เพื่อประเมินความเร็วในการเดินในผู้สูงอายุสุขภาพดี |
2019 | กระบวนการพัฒนาเกมส่งเสริมการเรียนรู้บนมือถือโดยใช้การออกแบบเกม จากประสบการณ์และส่วนติดต่อของผู้ใช้ในตลาดเกมดิจิทัล |
2017 | การวิเคราะห์สัญญาณชีพเพื่อติดตามการเปลี่ยนแปลงค่าการสูบฉีดเลือดออกจากหัวใจ |
2011 | Martial Art Conservation of Muaythai using Game |
951489 | COOP EDU FOR ANI & GAME |
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951497 | SEL TOPICS IN GAME DEV I |
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951498 | SEL TOPICS IN GAME DEV II |
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951499 | PROJECT |
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952799 | MASTER' S THESIS |
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957322 | MOTION CAPTURE |
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958202 | COMPUTER GRAPHICS PROGRAMMING |
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958373 | GAMIFICATION |
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958441 | MOTION CAPTURE FOR GAME DEV |
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958491 | WIL FOR DIGITAL GAME 1 |
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958492 | WIL FOR DIGITAL GAME 2 |