อาจารย์ ดร.สืบพงศ์ เฉินบำรุง
Suepphong Chernbumroong, Ph.D.
ประวัติการศึกษา
ปริญญาตรี
ศิลปศาสตรบัณฑิต (ไทยศึกษา), มหาวิทยาลัยเชียงใหม่, 2553
ปริญญาโท
Master of Arts (International Relations and Development), University of East Anglia, 2554
ปริญญาเอก
ปรัชญาดุษฏีบัณฑิต (การจัดการความรู้), มหาวิทยาลัยเชียงใหม่, 2563
2567 | Metaverse Integration in Academic Libraries: A Library Tour for First-Year Students in Academic Research and Learning 2024 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering (ECTI DAMT & NCON) |
2567 | Enhancing User Engagement and Interaction in Library Automation through Gamification 2024 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering (ECTI DAMT & NCON) |
2567 | Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries |
2567 | Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, Thailand |
2567 | Digitization of myth: The HimmapanVR Project's role in cultural preservation |
2566 | Enhancing Information Literacy for Spotting Fake News: A Study on the Efficacy of a Serious Game for M-Learning Across Different Age Groups. |
2566 | The effect of a location-based game for university transition: Comparing learning outcomes and intrinsic motivation of students in different disciplines |
2566 | The effect of virtual reality on knowledge acquisition and situational interest regarding library orientation in the time of Covid-19 |
2566 | The effect of pre-class online video on improving knowledge retention and motivation |
2565 | The Effects of Gamified Exhibition in a Physical and Online Digital Interactive Exhibition Promoting Digital Heritage and Tourism |
2565 | Systematic reviews of elderly exercise barriers 2022 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering (ECTI DAMT & NCON) |
2565 | Chatbot Application to Support Smart Agriculture in Thailand 2022 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering (ECTI DAMT & NCON) |
2565 | Training Evaluation in a Smart Farm using Kirkpatrick Model: A Case Study of Chiang Mai 2022 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering (ECTI DAMT & NCON) |
2564 | Preliminary study on Smart farming literacy: A case study in Barp gewog, Punakha District, Bhutan 6th International Conference on Digital Arts, Media and Technology (DAMT) and 4th ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering (NCON) |
2564 | The Conceptual Model of Digital Transformation for Small and Medium Enterprises in Thailand 6th International Conference on Digital Arts, Media and Technology (DAMT) and 4th ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering (NCON) |
2564 | The Implementation of Virtual Reality Technology in Education: the Perspective of Learning Environment 6th International Conference on Digital Arts, Media and Technology (DAMT) and 4th ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering (NCON) |
2024-05-15 | Digitization of myth: The HimmapanVR Project's role in cultural preservation |
2024-04-01 | Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, Thailand |
2024-03-18 | Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries |
2024-01-01 | Metaverse Integration in Academic Libraries: A Library Tour for First-Year Students in Academic Research and Learning |
2024-01-01 | Welcome Message from the Technical Program Chair of ECTI DAMT and NCON 2024 |
2024-01-01 | Enhancing User Engagement and Interaction in Library Automation through Gamification |
2023-11-01 | The effect of virtual reality on knowledge acquisition and situational interest regarding library orientation in the time of Covid-19 |
2023-01-01 | HALGAP: The Platform Assists Farmers in Pursuing GAP and HALAL Standards |
2023-01-01 | Design and development of a mobile application for emergency medical assistance for running-related injuries in a marathon event |
2023-01-01 | The effect of a location-based game for university transition: Comparing learning outcomes and intrinsic motivation of students in different disciplines |
2023-01-01 | Enhancing Information Literacy for Spotting Fake News: A Study on the Efficacy of a Serious Game for M-Learning Across Different Age Groups |
2023-01-01 | The Application of Quick Response Code Technology to Promote Cultural Tourism: Case Study of San Pu Loie |
2023-01-01 | Smart City Problem Analysis by Using Design Thinking |
2022-11-01 | The Effects of Gamified Exhibition in a Physical and Online Digital Interactive Exhibition Promoting Digital Heritage and Tourism |
2022-01-01 | Evaluate the Effectiveness of Fall Prevention Exercise Posture for Elderly |
2022-01-01 | Coffee Product Reservation and Plantation Report System to improve value chain for Arabica producers |
2022-01-01 | Chiang Mai Digital Craft: A Case Study of Craftsmanship’s Knowledge Representation Using Digital Content Technology |
2022-01-01 | Training Evaluation in a Smart Farm using Kirkpatrick Model: A Case Study of Chiang Mai |
2022-01-01 | Chatbot Application to Support Smart Agriculture in Thailand |
2022-01-01 | Systematic reviews of elderly exercise barriers |
2021-03-03 | The Implementation of Virtual Reality Technology in Education: The Perspective of Learning Environment |
2021-03-03 | Preliminary study on Smart farming literacy: A case study in Barp gewog, Punakha District, Bhutan |
2021-03-03 | The Conceptual Model of Digital Transformation for Small and Medium Enterprises in Thailand |
2020-03-01 | Comparison of Smart Agriculture Literacy of Farmers in Thailand |
2019-04-15 | The gamification element selection method |
2567 | ระบบหุ่นยนต์อัตโนมัติด้วยเทคโนโลยีการรู้จำอักขระด้วยแสง (OCR) ในการบริหารจัดการศูนย์ไตเทียม หัวหน้าโครงการวิจัย |
2566 | การศึกษาการยอมรับเทคโนโลยีเครื่องเล่นเกมส์ออกกำลังกายในบ้านสำหรับผู้สูงอายุ หัวหน้าโครงการวิจัย |
2565 | ศึกษาผลกระทบการออกกำลังกายด้วยตนเองผ่านแพลตฟอร์มออกกำลังกายโดยใช้การวิเคราะห์การเคลื่อนไหวแบบ 3 มิติ เพื่อป้องกันความบกพร่องทางการเคลื่อนไหวในผู้สูงอายุ หัวหน้าโครงการวิจัย |
955104 | INTRO TO DIGITAL BUSINESS |
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959701 | DIGITAL TRANSFORMATION |
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959702 | SW PROJECT MGMT & CHANGE MGMT |
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959711 | INTRO TO DIGI BUS |
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959713 | CROS-BORD E-COM |
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959723 | DIGITAL SOLUTION |
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959789 | SELECTED TOPICS IN DTM |
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959795 | PRE-RESEARCH |
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959798 | INDEPENDENT STUDY |
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960391 | WORK INTEGRATED LEARNING 1 |
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960491 | WORK INTEGRATED LEARNING 2 |
2566 | โครงการการเพิ่มมูลค่าเศรษฐกิจชุมชนด้วยการพัฒนานักซื้อขายหลักทรัพย์ดิจิทัลบนจักรวาลนฤมิตร หัวหน้าโครงการวิจัย |
2566 | โครงการการพัฒนาศักยภาพชุมชนนวัตกรรมดิจิทัลล้านนาด้านหัตถกรรมและการท่องเที่ยว (Digitla Lanna) หัวหน้าโครงการวิจัย |