The lastest update : 14 May 2026 09:28 am
| ข้อมูลจาก CMU MIS | |
|---|---|
| 2568 | A Study of Factors Affecting the Students'' Computer Programming Achievement Using Machine Learning Technique - |
| 2568 | Evaluating the Impact of Gamification-Driven Learning Interventions: Gender Differences in Learning Motivation and Academic Performance - |
| 2568 | - - |
| 2568 | - |
| 2568 | Developing a Self-Learning Chinese Vocabulary Application: Enhancing Understanding and Memorization through Character Structure Analysis |
| 2568 | Blending Activity-Based Learning with TikTok for Chinese Speaking Skill Development in High Vocational Certificate Students |
| 2568 | Impact of Quizizz Gamification and AI Voice Dubbing on Chinese Pronunciation Learning for Thai Students |
| 2568 | Evaluating the effectiveness of the HongEn Literacy Application in enhancing Chinese Listening Skills among Primary School Students |
| 2568 | Identifying Effective Learning Strategies for Chinese Character Writing: A User-Centered Analysis of Digital Learning Applications |
| 2568 | A Study on Effective Strategies to Enhance Chinese Speaking Skills in International Students |
| 2568 | Gamification-Enhanced Learning Design with Wordwall to Boost Chinese Vocabulary Achievement and Learner Satisfaction |
| 2568 | A Comparative Study of Game-Based Learning and Collaborative Learning in Computer Programming: Impact on Motivation to Learn, Programming Skills, and Learning Achievement ? |
| 2568 | Ubiquitous Collaborative Applications in Computer Education: Impact on Gender Differences in Learning Achievement and Perceptions |
| 2568 | Enhancing Programming Education Through Ubiquitous Learning: The Impact of Annotation Features on Learning Achievement and Student Perceptions |
| 2567 | การพัฒนาระบบสนับสนุนการเรียนรู้ร่วมกันเพื่อส่งเสริมการคิดเชิงคำนวณที่เกี่ยวข้องกับการเขียนโปรแกรมของนักศึกษาระดับปริญญาตรีในประเทศไทย |
| 2567 | Using the Thinking Process Model Technique to Enhance Students'''' Computer Programming Skills |
| 2567 | Innovative Asynchronous Learning in a Blended Problem-Based Model: Transforming Educational Innovation Design and Development Course |
| 2567 | Integrating Thinking Process Model Technique with Online Collaborative Learning to Promote Programming Logical Thinking |
| 2567 | Effects of collaborative inquiry-based online approach in Thai university students’ computing program |
| 2563 | - |
| 2562 | A mobile game-based C programming language learning: results of university students'' achievement and motivations |
| 2562 | A development of ubiquitous learning support system based on an enhanced inquiry-based learning approach |
| 2559 | Mobile and Wireless Technologies 2016 |
| 2558 | Empirical Study of Collaborative Learning Knowledge Management System for Thai Students |
| 2555 | A Unified Framework for Research Keywords Selection - a Text Mining Approach |
The lastest update : 14 May 2026 09:42 am
| ผลงานตีพิมพ์จากฐานข้อมูล Scopus | |
|---|---|
| 2026-02-25 | Beyond Vocabulary Gains: Gamification, Digital Capital, and Learner Attitudes in Chinese Language Education |
| 2026-01-01 | AI-Integrated Gamified Learning Media for Enhancing Chinese Pronunciation: A Design and Implementation Study |
| 2026-01-01 | Evaluating ChatGPT-Assisted Chinese Reading: Impacts on Achievement, Motivation, and Technology Acceptance |
| 2026-01-01 | Enhancing Chinese Listening Proficiency through an Interactive Learning Approach with Edpuzzle |
| 2026-01-01 | Enhancing Chinese Vocabulary Acquisition through Digital Game-Based Learning for Primary Students |
| 2026-01-01 | Interactive Word-Cloud-Based Learning Approach to Enhance Chinese Vocabulary Learning in Primary Students |
| 2026-01-01 | A Knowledge-Driven Framework for Cross-Border Logistics Innovation: A Case Study from Southeast Asia |
| 2026-01-01 | Coding with AI: Exploring Technology Acceptance and Learning Motivation in Computer Programming with AI Assistance |
| 2025-01-01 | Evaluating the Impact of Gamification-Driven Learning Interventions: Gender Differences in Learning Motivation and Academic Performance |
| 2025-01-01 | A Study of Factors Affecting the Students' Computer Programming Achievement Using Machine Learning Technique |
| 2024-01-01 | Integrating Thinking Process Model Technique with Online Collaborative Learning to Promote Programming Logical Thinking |
| 2024-01-01 | Effects of Collaborative Inquiry-Based Online Approach in Thai University Students’ Computing Program |
| 2023-12-01 | Exploring the Relationship between 21st Century Skills and Motivation: A Study Using Contextual Inquiry Project-based Learning |
| 2023-11-25 | Evaluating Learning Motivation and Achievement in Ubiquitous Online Collaborative Learning among Different Nationalities |
| 2023-11-25 | Ubiquitous Learning Management Using Collaborative Inquiry-based Approach for Programming Course: A Case Study of 3 Universities |
| 2023-01-01 | Collaborative Learning-Based Flipped Classroom Approach for Enhancing Students' Motivation in System Analysis and Design Course |
| 2023-01-01 | Blended learning-driven interdisciplinary project-based approach: Gender differences in learning achievement and perceptions of university students |
| 2023-01-01 | A MicroPython-based Educational Robotic Maze Approach: Learning Improvement to Competition |
| 2022-01-01 | The Effects of Thinking Process Model Technique on Logical Thinking Skills Influencing Programming Achievement |
| 2022-01-01 | Using Flipped Classroom: MOOCs and Active Learning Approach to Promoting Undergraduate Students' Learning Achievement |
| 2020-03-01 | Smart Learning Environment to Augment the Learners' Programming Skills |
| 2020-03-01 | A Game-Based Learning Approach on Robotics Visualization for Loops in Programming Concepts |
| 2020-03-01 | Students' Acceptance of Digital Learning Tools in Programming Education Course using Technology Acceptance Model |
| 2020-01-01 | Implementation of mobile game-transformed lecturebased approach to promoting C programming language learning |
| 2019-01-01 | Integrating inquiry learning and knowledge management into a flipped classroom to improve students' web programming performance in higher education |
| 2019-01-01 | Effects of digital learning on students' learning achievement in learning computer programming |
| 2019-01-01 | A mobile game-based C programming language learning: Results of university students’ achievement and motivations |
| 2019-01-01 | A development of ubiquitous learning support system based on an enhanced inquiry-based learning approach |
| 2017-11-15 | An Inquiry Blended SECI Model-Based Learning Support Approach for Promoting Perceptions and Learning Achievement of University Students |
| 2017-11-15 | Using Digital Game as Compiler to Motivate C Programming Language Learning in Higher Education |
| 2016-01-01 | Mobile learning development for supporting computer programming skills |
| 2015-01-01 | Empirical study of collaborative learning knowledge management system for Thai students |
The lastest update : 14 May 2026 09:27 am
| ข้อมูลจาก CMU MIS | |
|---|---|
| 2565 | โครงการจัดสรรทุนเพื่อไปเสนอผลงานวิชาการระดับนานาชาติ ณ ต่างประเทศ ประจำปี 2565 (อ.ดร.กฤตวยาน์ ทองคู่) หัวหน้าโครงการวิจัย |
| 2564 | กลุ่มวิจัยด้านการจัดการสมัยใหม่และเทคโนโลยีสารสนเทศ ประจำปี 2565 ผู้ร่วมวิจัย |
| 2564 | การส่งเสริมการคิดเชิงตรรกะและเชิงระบบที่เกี่ยวข้องกับการเขียนโปรแกรมของนักศึกษาระดับปริญญาตรีด้วยการใช้ระบบสนับสนุนการเรียนรู้ผ่านกระบวนการร่วมมือกันสืบเสาะ หัวหน้าโครงการวิจัย |
| 2564 | การพัฒนาระบบสนับสนุนการเรียนรู้ร่วมกันเพื่อส่งเสริมการคิดเชิงคำนวณที่เกี่ยวข้องกับการเขียนโปรแกรมของนักศึกษาระดับปริญญาตรีในประเทศไทย หัวหน้าโครงการวิจัย |
| 2563 | กลุ่มวิจัยด้านการจัดการสมัยใหม่และเทคโนโลยีสารสนเทศ ประจำปี 2564 ผู้ร่วมวิจัย |
| ข้อมูลจาก ศูนย์นวัตกรรมฯ ( DITC) | |
|---|---|
| 2566 | Tuition fee of short program enrollment K-CAMT@Chiang Mai ผู้ร่วมโครงการ |
| 2566 | Chung-Ang University - Tuition fee of short program enrollment K-CAMT@Chiang Mai ผู้ร่วมโครงการ |
| ข้อมูลปีการศึกษา 2568 | |||
|---|---|---|---|
| 954142 | Fundamental Computer Programming for Modern Management | ||
| 954244 | System Analysis and Design for Modern Management | ||
| 954246 | Advanced Computer Programming for Modern Management | ||
| 954389 | Job Training | ||
| 954484 | Work Integrated Learning 1 | ||
| 954485 | Work Integrated Learning 2 | ||
| 954499 | Independent Study | ||
| 955113 | Generative Artificial Intelligence for Business Management | ||
| 955731 | Design Technology and Educational Innovation Development | ||
| 919792 | Contemporary Chinese Language Teaching Seminar 2 | ผู้สอนร่วม | |
| 955732 | Educational Digital Game | ผู้สอนร่วม | |
| 955733 | Virtual World Technology for Educational | ผู้สอนร่วม |